Update APNGInspector class and add tests (fixes #2237)
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@@ -1,70 +1,112 @@
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class APNGInspector
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attr_reader :frames
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PNG_MAGIC_NUMBER = ["89504E470D0A1A0A"].pack('H*')
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def initialize(file_path)
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@file_path = file_path
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@corrupted = false
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@animated = false
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end
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#Calls associated block for each PNG chunk
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#parameters passed are |chunk_name, chunk_length, file_descriptor|
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#returns true if file is read succesfully from start to IEND, false otherwise.
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def each_chunk
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iend_reached = false
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File.open(@file_path, 'rb') do |file|
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return false if file.read(8) != PNG_MAGIC_NUMBER
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while chunkheader = file.read(8)
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return false if chunkheader.to_s.length != 8
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chunk_len, chunk_name = chunkheader.unpack("Na4")
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current_pos = file.tell
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yield chunk_name, chunk_len, file
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if chunk_name == "IEND"
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iend_reached = true
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break
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end
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file.seek(current_pos+chunk_len+4, IO::SEEK_SET)
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end
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end
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return iend_reached
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end
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def inspect!
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actl_corrupted = false
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read_success = each_chunk do |name, len, file|
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if name == 'acTL'
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if len != 8 then
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actl_corrupted = true
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else
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framedata = file.read(4)
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if framedata.to_s.length != 4
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actl_corrupted = true
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else
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framecount = framedata.unpack("N")[0]
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if framecount < 1
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actl_corrupted = true
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else
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@animated = true
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@frames = framecount
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end
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end
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end
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end
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end
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@corrupted = !read_success || actl_corrupted
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return !@corrupted
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end
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def corrupted?
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@corrupted
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end
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def animated?
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!@corrupted && @animated && @frames > 1
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end
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class APNGInspector
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attr_reader :frames
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PNG_MAGIC_NUMBER = ["89504E470D0A1A0A"].pack('H*')
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def initialize(file_path)
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@file_path = file_path
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@corrupted = false
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@animated = false
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end
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#PNG file consists of 8-byte magic number, followed by arbitrary number of chunks
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#Each chunk has the following structure:
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#4-byte length (unsigned int, can be zero)
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#4-byte name (ASCII string consisting of letters A-z)
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#(length)-byte data
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#4-byte CRC
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#
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#Any data after chunk named IEND is irrelevant
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#APNG frame count is inside a chunk named acTL, in first 4 bytes of data.
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#This function calls associated block for each PNG chunk
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#parameters passed are |chunk_name, chunk_length, file_descriptor|
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#returns true if file is read succesfully from start to IEND,
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#or if 100 000 chunks are read; returns false otherwise.
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def each_chunk
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iend_reached = false
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File.open(@file_path, 'rb') do |file|
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#check if file is not PNG at all
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return false if file.read(8) != PNG_MAGIC_NUMBER
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chunks = 0
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#We could be dealing with large number of chunks,
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#so the code should be optimized to create as few objects as possible.
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#All literal strings are frozen and read() function uses string buffer.
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chunkheader = ''
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while file.read(8, chunkheader)
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#ensure that first 8 bytes from chunk were read properly
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if chunkheader == nil || chunkheader.length < 8
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return false
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end
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current_pos = file.tell
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chunk_len, chunk_name = chunkheader.unpack("Na4".freeze)
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return false if chunk_name =~ /[^A-Za-z]/
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yield chunk_name, chunk_len, file
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#no need to read further if IEND is reached
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if chunk_name == "IEND".freeze
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iend_reached = true
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break
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end
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#check if we processed too many chunks already
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#if we did, file is probably maliciously formed
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#fail gracefully without marking the file as corrupt
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chunks += 1
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if chunks > 100000
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iend_reached = true
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break
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end
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#jump to the next chunk - go forward by chunk length + 4 bytes CRC
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file.seek(current_pos+chunk_len+4, IO::SEEK_SET)
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end
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end
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return iend_reached
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end
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def inspect!
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actl_corrupted = false
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read_success = each_chunk do |name, len, file|
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if name == 'acTL'.freeze
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framecount = parse_actl(len, file)
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if framecount < 1
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actl_corrupted = true
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else
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@animated = true
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@frames = framecount
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end
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end
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end
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@corrupted = !read_success || actl_corrupted
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return !@corrupted
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end
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def corrupted?
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@corrupted
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end
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def animated?
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!@corrupted && @animated
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end
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private
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#return number of frames in acTL or -1 on failure
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def parse_actl(len, file)
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return -1 if len != 8
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framedata = file.read(4)
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if framedata == nil || framedata.length != 4
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return -1
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end
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return framedata.unpack("N".freeze)[0]
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end
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end
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