diff --git a/src/Game.tsx b/src/Game.tsx
index 05617b0..7f1358c 100644
--- a/src/Game.tsx
+++ b/src/Game.tsx
@@ -157,7 +157,7 @@ function Game(props: GameProps) {
const onKey = (key: string) => {
if (gameState !== GameState.Playing) {
if (key === "Enter") {
- startNextGame();
+ // startNextGame();
}
return;
}
@@ -192,9 +192,7 @@ function Game(props: GameProps) {
setCurrentGuess((guess) => "");
const gameOver = (verbed: string) =>
- `You ${verbed}! The answer was ${target.toUpperCase()}. (Enter to ${
- challenge ? "play a random game" : "play again"
- })`;
+ `You ${verbed}! The answer was ${target.toUpperCase()}.`;
if (currentGuess === target) {
setHint(gameOver("won"));
@@ -287,7 +285,7 @@ function Game(props: GameProps) {
disabled={gameState !== GameState.Playing || guesses.length === 0}
onClick={() => {
setHint(
- `The answer was ${target.toUpperCase()}. (Enter to play again)`
+ `The answer was ${target.toUpperCase()}.`
);
setGameState(GameState.Lost);
(document.activeElement as HTMLElement)?.blur();
@@ -318,21 +316,7 @@ function Game(props: GameProps) {
letterInfo={letterInfo}
onKey={onKey}
/>
-
- {challenge
- ? "playing a challenge game"
- : seed
- ? `${describeSeed(seed)} — length ${wordLength}, game ${gameNumber}`
- : "playing a random game"}
-
- {" "}
{gameState !== GameState.Playing && (