import { useEffect, useState } from "react"; import { Row, RowState } from "./Row"; import dictionary from "./dictionary.json"; import { Clue, clue } from "./clue"; import { Keyboard } from "./Keyboard"; enum GameState { Playing, Won, Lost, } interface GameProps { target: string; wordLength: number; maxGuesses: number; restart: () => void; } function Game(props: GameProps) { const [gameState, setGameState] = useState(GameState.Playing); const [guesses, setGuesses] = useState([]); const [currentGuess, setCurrentGuess] = useState(""); const [hint, setHint] = useState(`${props.wordLength} letters`); const onKey = (key: string) => { if (gameState !== GameState.Playing) { if (key === "Enter") { props.restart(); } return; } if (guesses.length === props.maxGuesses) return; if (/^[a-z]$/.test(key)) { setCurrentGuess((guess) => (guess + key).slice(0, props.wordLength)); } else if (key === "Backspace") { setCurrentGuess((guess) => guess.slice(0, -1)); } else if (key === "Enter") { if (currentGuess.length !== props.wordLength) { setHint("Too short"); return; } if (!dictionary.includes(currentGuess)) { setHint("Not a valid word"); return; } setGuesses((guesses) => guesses.concat([currentGuess])); setCurrentGuess((guess) => ""); if (currentGuess === props.target) { setHint("You won! (Enter to play again)"); setGameState(GameState.Won); } else if (guesses.length + 1 === props.maxGuesses) { setHint( `You lost! The answer was ${props.target.toUpperCase()}. (Enter to play again)` ); setGameState(GameState.Lost); } else { setHint(""); } } }; useEffect(() => { const onKeyDown = (e: KeyboardEvent) => { onKey(e.key); }; document.addEventListener("keydown", onKeyDown); return () => { document.removeEventListener("keydown", onKeyDown); }; }, [currentGuess, gameState]); let letterInfo = new Map(); const rowDivs = Array(props.maxGuesses) .fill(undefined) .map((_, i) => { const guess = [...guesses, currentGuess][i] ?? ""; const cluedLetters = clue(guess, props.target); const lockedIn = i < guesses.length; if (lockedIn) { for (const { clue, letter } of cluedLetters) { if (clue === undefined) break; const old = letterInfo.get(letter); if (old === undefined || clue > old) { letterInfo.set(letter, clue); } } } return ( ); }); return (
{rowDivs}

{hint || `\u00a0`}

); } export default Game;