/* SST_Semaphore_Win32.c Author: Patrick Baggett Created: 12/20/2011 Purpose: libsst-concurrency semaphore functions for Win32 platforms (Windows 7 or later) License: This program is free software. It comes without any warranty, to the extent permitted by applicable law. You can redistribute it and/or modify it under the terms of the Do What The Fuck You Want To Public License, Version 2, as published by Sam Hocevar. See http://sam.zoy.org/wtfpl/COPYING for more details. */ #include /* SST_WAIT_INFINITE */ #define _WIN32_WINNT 0x0601 /* Windows 7 or later */ #include /*************************************************************************/ SST_Semaphore SST_Concurrency_CreateSemaphore(uint32_t _initialCount) { /* Windows wants a maximum count, so 2^31-1 */ HANDLE hSema = CreateSemaphoreA(NULL, _initialCount, (LONG)INT32_MAX, NULL); return (SST_Semaphore)hSema; } /*************************************************************************/ void SST_Concurrency_DestroySemaphore(SST_Semaphore _sema) { HANDLE hSema = (HANDLE)_sema; CloseHandle(hSema); } /*************************************************************************/ void SST_Concurrency_PostSemaphore(SST_Semaphore _sema, uint32_t _count) { HANDLE hSema = (HANDLE)_sema; ReleaseSemaphore(hSema, _count, NULL); } /*************************************************************************/ int SST_Concurrency_WaitSemaphore(SST_Semaphore _sema, uint32_t _ticks) { HANDLE hSema = (HANDLE)_sema; DWORD dwTime; if(_ticks == SST_WAIT_INFINITE) dwTime = INFINITE; else dwTime = (DWORD)_ticks; return (WaitForSingleObject(hSema, dwTime) == WAIT_OBJECT_0); }