#include #include #include //Need this for SST_WAIT_INFINITE ZEvent::ZEvent() : Event(SST_Concurrency_CreateEvent()) { ZASSERT_RUNTIME(Event != NULL, "ZEvent failed to allocate event from libsst-concurrency!"); } ZEvent::~ZEvent() { SST_Concurrency_DestroyEvent(Event); } void ZEvent::Notify() { SST_Concurrency_SignalEvent(Event); } void ZEvent::Reset() { SST_Concurrency_ResetEvent(Event); } bool ZEvent::Wait() { return SST_Concurrency_WaitEvent(Event, SST_WAIT_INFINITE) != 0; } bool ZEvent::Wait( uint32_t _ms ) { return SST_Concurrency_WaitEvent(Event, _ms) != 0; }