#include #include #include ZSimplexNoise::ZSimplexNoise() { this->simplexGenerator = SST_Random_CreateSimplexNoise(); } void ZSimplexNoise::reseed(const int _seed) { SST_Random_ReseedSimplexNoise(this->simplexGenerator, _seed); } float ZSimplexNoise::noise1(const float _x) { return SST_Random_MapSimplexNoise1D(this->simplexGenerator, _x); } // 2D simplex noise float ZSimplexNoise::noise2(const float _x, const float _y) { return SST_Random_MapSimplexNoise2D(this->simplexGenerator, _x, _y); } // 3D simplex noise float ZSimplexNoise::noise3(const float _x, const float _y, const float _z) { return SST_Random_MapSimplexNoise3D(this->simplexGenerator, _x, _y, _z); } // 4D simplex noise float ZSimplexNoise::noise4(const float _x, const float _y, const float _z, const float _w) { return SST_Random_MapSimplexNoise4D(this->simplexGenerator, _x, _y, _z, _w); }