James Russell 71230f918f Add module READMEs, .gitignore, and remove Bin/ from tracking
Add README.md for each library module documenting API, platform
backends, and usage. Add .gitignore for build artifacts. Remove
pre-built binaries from version control.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 00:27:55 -05:00
2026-04-03 00:22:39 -05:00
2026-04-03 00:22:39 -05:00
2026-04-03 00:22:39 -05:00
2026-04-03 00:22:39 -05:00
2026-04-03 00:22:39 -05:00

libsst / ZEngine

Version 0.6.0 | 762 Studios | WTFPL v2

A cross-platform C++ game engine library providing low-level system abstractions, math, networking, rendering, and an entity-component simulation framework. Originally developed circa 2011-2013.

Modules

Low-level C libraries (libsst-*)

Module Description
libsst-atomic Atomic operations for lock-free programming
libsst-concurrency Threads, mutexes, events, semaphores, read-write locks, TLS
libsst-crypto Hash functions and cryptographic utilities
libsst-glapi OpenGL 3.3 context management and function loading
libsst-math Vectors (2/3/4), matrices (2x2/3x3/4x4), geometry, transforms
libsst-net Cross-platform socket abstraction (TCP/UDP)
libsst-os File I/O, memory mapping, dynamic libraries, timing, CPU info
libsst-random Mersenne Twister, CMWC, small PRNG, simplex noise
libsst-wm Window creation, input events, OpenGL context, display modes

High-level C++ libraries

Module Description
ZUtil RAII wrappers around libsst, custom containers (ZArray, ZList, ZHashMap, ZRingBuffer, ZString), smart pointers, serialization (JSON, XML, INI, binary), logging, slab allocation, task streams
ZNet Client/server networking built on enet with packet channels, bandwidth metering, and peer management
ZRenderer OpenGL rendering abstraction: shaders, textures, data buffers, render targets, render state
ZRendererUtil Font rendering, particle systems, static mesh loading (assimp), tessellation, camera, transform hierarchies
ZSimulation Entity-component framework with fixed-timestep updates, entity messaging, property buffers, and network synchronization

Platform support

  • OS: Windows, Linux, macOS, Solaris, Android, Raspberry Pi
  • Architectures: x86, x86-64, ARM, IA64, MIPS, PPC, SPARC
  • Compilers: GCC, ICC, MSVC, Sun Pro

Building (GNU Make, non-Windows)

make release    # release build for detected platform
make debug      # debug build
make clean      # clean artifacts

Output goes to Bin/<arch>/.

Third-party dependencies

Bundled under Lib/Include/:

  • Box2D (physics)
  • CML (configurable math)
  • OpenAL / FMOD (audio)
  • assimp (model import)
  • enet (reliable UDP)
  • FreeType (font rasterization)
  • RapidXML (XML parsing)
  • ZSTL (custom STL containers)

Tests

make ztestsuite

Covers math types, containers, memory allocation, smart pointers, I/O, concurrency, random number generation, and noise.

Authors

James Russell, Patrick Baggett, Chris Ertel, and contributors at 762 Studios.

License

WTFPL v2 -- Do What The Fuck You Want To Public License.

Description
Wrapper library for low-level game functionality.
Readme 2.4 MiB
Languages
C++ 49.8%
C 46.9%
Python 1.4%
Assembly 1.1%
Makefile 0.5%
Other 0.2%