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Include/ZRenderer/ZDimensionTexture.hpp
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91
Include/ZRenderer/ZDimensionTexture.hpp
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/*
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ZDimensionTexture.hpp
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Author: James Russell <jcrussell@762studios.com>
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Created: 7/1/2012
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Purpose:
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'Dimension' (1D, 2D, 3D) Texture Interface.
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License:
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TODO
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*/
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#pragma once
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#ifndef _ZDIMENSIONTEXTURE_HPP
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#define _ZDIMENSIONTEXTURE_HPP
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#include <ZUtil/ZBitmap.hpp>
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#include <ZRenderer/ZTexture.hpp>
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//Two dimensional texture interface class
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class ZDimensionTexture : public ZTexture
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{
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public:
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//Virtual Destructor
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virtual ~ZDimensionTexture() { }
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/*
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virtual public ZDimensionTexture::Fill
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Fills this texture with the data given in the bitmap data structure.
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@param _data - the bitmap data
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@return (bool) - true if able to fill the texture, false if unable (contested or locked)
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@context (all)
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*/
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virtual bool Fill(const void* _data) = 0;
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/*
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virtual public ZDimensionTexture::GetBitmap
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Function to get the image metadata for a texture as a ZBitmap. Does not get the
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bitmap data field in the ZBitmap instance, which is set to NULL.
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@return (const ZBitmapFormat) - bitmap format
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@context (all)
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*/
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virtual const ZBitmapFormat GetBitmapFormat() = 0;
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/*
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virtual public ZDimensionTexture::Map
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Maps this texture into memory and locks this texture until 'UnmapTexture' is called.
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The bitmap parameter is a description of how the data is laid out in memory.
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If the discard parameter is set to true, this tells the implementation that the data
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that is currently present in the texture is not required, and this may result in a faster
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return.
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@param _discard - hint to the implementation that the data in the texture can be discarded
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@return (void*) - pointer to the mapped buffer
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@context (all)
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*/
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virtual void* Map( bool _discard) = 0;
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/*
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virtual public ZDimensionTexture::Unmap
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Unmaps a previously mapped texture and unlocks the texture.
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@return (void)
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@context (all)
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*/
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virtual void Unmap() = 0;
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//Not Implemented
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virtual ZTextureType GetType() = 0;
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//Not Implemented
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virtual ZTextureUsage GetUsage() = 0;
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//Not Implemented
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virtual bool IsMipmapped() = 0;
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};
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#endif
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