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Include/ZRenderer/ZSamplerBase.hpp
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98
Include/ZRenderer/ZSamplerBase.hpp
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/*
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ZSamplerBase.hpp
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Author: James Russell <jcrussell@762studios.com>
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Created: 7/1/2012
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Purpose:
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TODO
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License:
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TODO
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*/
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#pragma once
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#ifndef _ZSAMPLERBASE_HPP
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#define _ZSAMPLERBASE_HPP
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#include <ZRenderer/ZSampler.hpp>
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//Base implementation of ZSampler Interface
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class ZSamplerBase : public ZSampler
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{
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private:
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DISABLE_COPY_AND_ASSIGN(ZSamplerBase);
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protected:
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//Current sampler state
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ZSamplerState State;
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//Flag indicating values have changed
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bool bIsDirty;
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//Default Constructor, which initializes with some sane default settings
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ZSamplerBase();
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public:
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//Virtual Destructor
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virtual ~ZSamplerBase() { }
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/*
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public ZSamplerBase::GetSamplerStateResetDirty
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Gets the sampler state for this device. This will return
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NULL if the sampler has not been modified since the last call to
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this function, and in the case it has been modified, a call to this
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resets the 'dirty' flag for the buffer.
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@return (ZSamplerState*)
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@context (all)
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*/
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ZSamplerState* GetSamplerStateResetDirty();
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//Subclass Getter Implementations
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virtual ZSamplerWrapMode GetSWrapMode();
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virtual ZSamplerWrapMode GetTWrapMode();
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virtual ZSamplerWrapMode GetRWrapMode();
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virtual ZSamplerMinFilter GetMinFilter();
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virtual ZSamplerMagFilter GetMagFilter();
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virtual float GetMaxAnisotropy();
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virtual float GetMinLOD();
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virtual float GetMaxLOD();
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virtual float GetLODBias();
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virtual const float* GetBorderColor();
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virtual ZSamplerCompareMode GetCompareMode();
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virtual ZSamplerCompareFunc GetCompareFunc();
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virtual const ZSamplerState& GetSamplerState();
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//Subclass Setter Implementations
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virtual bool SetSWrapMode( ZSamplerWrapMode _mode );
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virtual bool SetTWrapMode( ZSamplerWrapMode _mode );
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virtual bool SetRWrapMode( ZSamplerWrapMode _mode );
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virtual bool SetMinFilter( ZSamplerMinFilter _filter );
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virtual bool SetMagFilter( ZSamplerMagFilter _filter );
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virtual bool SetMaxAnisotropy( float _max );
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virtual bool SetMinLOD( float _min );
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virtual bool SetMaxLOD( float _max );
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virtual bool SetLODBias( float _bias );
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virtual bool SetBorderColor( float _r, float _g, float _b, float _a );
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virtual bool SetCompareMode(ZSamplerCompareMode _mode);
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virtual bool SetCompareFunc(ZSamplerCompareFunc _func);
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virtual bool SetSamplerState(const ZSamplerState& _state);
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};
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#endif
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