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Include/ZRenderer/ZWindowRenderTargetBase.hpp
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88
Include/ZRenderer/ZWindowRenderTargetBase.hpp
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/*
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ZWindowRenderTargetBase.hpp
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Author: James Russell <jcrussell@762studios.com>
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Created: 04/03/2011
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Purpose:
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Base class for a window render target.
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License:
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TODO
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*/
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#pragma once
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#ifndef _ZWINDOWRENDERTARGETBASE_HPP
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#define _ZWINDOWRENDERTARGETBASE_HPP
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#include <ZRenderer/ZWindowRenderTarget.hpp>
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class ZWindowRenderTargetBase : public ZWindowRenderTarget
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{
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protected:
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//The Window Handle
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SST_Window WindowHandle;
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//The Screen Index
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size_t ScreenIndex;
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//Our current clear flags
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ZRenderTargetClearFlags ClearFlags;
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//Whether or not we should auto-swap buffers
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bool bAutoSwapBuffers;
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/*
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Parameterized Constructor.
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@param _window - the libsst-wm window handle to this render target
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@param _screenIndex - the libsst-wm index of this screen
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*/
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ZWindowRenderTargetBase(SST_Window _window, size_t _screenIndex);
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public:
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//Virtual Destructor
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virtual ~ZWindowRenderTargetBase() { }
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/*************************/
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/* ZRenderTarget Methods */
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/*************************/
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//Subclass Implementation
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virtual const ZRenderTargetClearFlags& GetClearFlags();
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//Subclass Implementation
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virtual size_t GetHeight();
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//Subclass Implementation
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virtual ZRenderTargetType GetType();
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//Subclass Implementation
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virtual size_t GetWidth();
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//Subclass Implementation
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virtual bool SetClearFlags(const ZRenderTargetClearFlags& _flags);
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/***********************************/
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/* ZWindowRenderTargetBase Methods */
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/***********************************/
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//Subclass Implementation
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virtual bool GetAutoSwapBuffers();
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//Subclass Implementation
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virtual size_t GetScreenIndex();
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//Subclass Implementation
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virtual SST_Window GetWindowHandle();
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//Subclass Implementation
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virtual bool SetAutoSwapBuffers(bool _value);
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//Not Implemented
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virtual bool SwapBuffers() = 0;
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};
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#endif
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