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Include/ZRendererUtil/ZParticleSpawnStrategy.h
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61
Include/ZRendererUtil/ZParticleSpawnStrategy.h
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/*
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ZParticleSpawnStrategy.h
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Author: James Russell <jcrussell@762studios.com>
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Purpose: TODO
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Changelog
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2011/08/28 - creation (jcrussell)
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*/
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#pragma once
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#ifndef _ZPARTICLESPAWNSTRATEGY_H
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#define _ZPARTICLESPAWNSTRATEGY_H
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#include <ZUtil/ZUtil.hpp>
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//Forward Declarations
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class ZParticleEffect;
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class ZParticleEmitter;
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class ZParticleStorageAllocator;
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class ZParticleSpawnStrategy
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{
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public:
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//Virtual Destructor
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~ZParticleSpawnStrategy() { }
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/*
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virtual public ZParticleSpawnStrategy::CheckParticleFormat
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Checks to see if this spawn strategy can spawn the provided particle format.
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@param _format - string description of the particle format
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@return (bool) - true if this spawn strategy can handle it, false otherwise
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@context (all)
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*/
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virtual bool CheckParticleFormat(const ZString& _format) = 0;
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/*
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virtual public ZParticleSpawnStrategy::UpdateSpawn
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An update call to the spawn strategy that determines if more particles should be created. If so, the new particle data
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can be placed directly into particle storage.
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@param _particleEffect - the emitter's parent particle effect
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@param _particleEmitter - the parent emitter
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@param _storageAllocator - particle storage used by this particle effect
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@param _dt - the time (in milliseconds) since last update
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@return (void)
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@context (all)
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*/
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virtual void UpdateSpawn(ZParticleEffect* _particleEffect,
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ZParticleEmitter* _particleEmitter,
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ZParticleStorageAllocator* _storageAllocator,
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size_t _dt
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) = 0;
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};
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#endif
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