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libsst-concurrency/SST_Event_Win32.c
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74
libsst-concurrency/SST_Event_Win32.c
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/*
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SST_Event_Win32.c
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Author: Patrick Baggett <ptbaggett@762studios.com>
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Created: 12/20/2011
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Purpose:
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libsst-concurrency event functions for Win32 platforms (Windows 7 or later)
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License:
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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and/or modify it under the terms of the Do What The Fuck You Want
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To Public License, Version 2, as published by Sam Hocevar. See
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http://sam.zoy.org/wtfpl/COPYING for more details.
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*/
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#include <SST/SST_Concurrency.h> /* SST_WAIT_INFINITE */
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#define _WIN32_WINNT 0x0601 /* Windows 7 or later */
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#include <windows.h>
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/*************************************************************************/
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SST_Event SST_Concurrency_CreateEvent(void)
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{
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HANDLE hEvent = CreateEventA(NULL, TRUE, FALSE, NULL);
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return (SST_Event)hEvent;
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}
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/*************************************************************************/
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void SST_Concurrency_DestroyEvent(SST_Event _event)
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{
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HANDLE hEvent = (HANDLE)_event;
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CloseHandle(hEvent);
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}
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/*************************************************************************/
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void SST_Concurrency_SignalEvent(SST_Event _event)
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{
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HANDLE hEvent = (HANDLE)_event;
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SetEvent(hEvent);
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}
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/*************************************************************************/
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void SST_Concurrency_ResetEvent(SST_Event _event)
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{
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HANDLE hEvent = (HANDLE)_event;
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ResetEvent(hEvent);
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}
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/*************************************************************************/
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int SST_Concurrency_WaitEvent(SST_Event _event, uint32_t _ticks)
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{
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HANDLE hEvent = (HANDLE)_event;
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DWORD dwTime;
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if(_ticks == SST_WAIT_INFINITE)
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dwTime = INFINITE;
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else
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dwTime = (DWORD)_ticks;
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return (WaitForSingleObject(hEvent, dwTime) == WAIT_OBJECT_0);
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}
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