138 lines
3.4 KiB
C++
138 lines
3.4 KiB
C++
/*
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ZBuild.hpp
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Author: James Russell <jcrussell@762studios.com>
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Purpose: This is the build file that is used to set overall build configuration
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when building ZEngine projects. This needs to be on the build path for
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all ZEngine projects.
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Changelog
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2011/12/11 - creation (jcrussell)
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*/
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#pragma once
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#ifndef _ZBUILD_HPP
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#define _ZBUILD_HPP
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//Current version of ZEngine (overall, not individual lib versions)
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#define ZENGINE_CURRENT_VERSION "0.6.0"
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//These should be modified for the game in question
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#ifndef COMPANY_NAME
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#define COMPANY_NAME "762Studios"
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#endif
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#ifndef GAME_NAME
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#define GAME_NAME "762Game"
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#endif
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/*
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The following flags can be enabled / disabled based off of compile type. Usually enabled as a 1 or 0, but
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some will have additional options.
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--- ZRendererUtil ---
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#define ZASSERT_RENDERERUTIL - Enables run-time asserts for renderer util project debugging
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--- ZRenderer ---
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#define ZASSERT_RENDERER - Enables run-time asserts for renderer project debugging
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#define ZGL_CHECKGL - Enables the CHECKGL function call to check graphics library state after library calls
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--- ZUtil ---
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#define ZALLOC_CHECK_ALLOC - Indicates that ZAlloc should record allocations
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#define ZALLOC_EXTRA_SPAMMY - Indicates that ZAlloc should log all allocations
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#define ZASSERT_DISABLE - Disables run-time asserts for debugging purposes
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#define ZASSERT_UTIL_ENABLE - Enables run-time asserts for util project debugging
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#define ZLOG_LEVEL - Defined as one of ZLOG_LEVEL_NONE, ZLOG_LEVEL_ERROR, ZLOG_LEVEL_WARNING, ZLOG_LEVEL_DETAILED, or ZLOG_LEVEL_EVERYTHING
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#define ZSTL_CHECK_INTEGRITY - Causes ZSTL containers to check integrity after function calls (uses ZASSERT)
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#define ZSTL_CHECK_NAME - Causes ZName to ensure no hash collision has occurred
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#define ZSTL_DISABLE_RUNTIME_CHECKS - Causes ZSTL containers to no longer do runtime bounds and error checking (ballsy)
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*/
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//Engine Debug version engine flags
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#ifdef _DEBUGENG
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#define ZALLOC_CHECK_ALLOC 1
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#define ZALLOC_EXTRA_SPAMMY 0
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#define ZASSERT_ENABLE 1
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#define ZASSERT_UTIL_ENABLE 1
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#define ZASSERT_RENDERER_ENABLE 1
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#define ZRENDERER_CHECKGL 1
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#define ZLOG_LEVEL ZLOG_LEVEL_SPAM
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#define ZSTL_CHECK_INTEGRITY 1
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#define ZSTL_CHECK_NAME 1
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#define ZSTL_DISABLE_RUNTIME_CHECKS 0
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#endif //_DEBUGENG
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//Debug version engine flags
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#ifdef _DEBUG
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#define ZALLOC_CHECK_ALLOC 1
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#define ZALLOC_EXTRA_SPAMMY 0
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#define ZASSERT_ENABLE 1
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#define ZASSERT_UTIL_ENABLE 1
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#define ZASSERT_RENDERER_ENABLE 0
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#define ZLOG_LEVEL ZLOG_LEVEL_INFO
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#define ZRENDERER_CHECKGL 1
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#define ZSTL_CHECK_INTEGRITY 1
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#define ZSTL_CHECK_NAME 1
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#define ZSTL_DISABLE_RUNTIME_CHECKS 0
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#endif //_DEBUG
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//Dev version engine flags
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#ifdef _DEV
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#define ZALLOC_CHECK_ALLOC 0
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#define ZALLOC_EXTRA_SPAMMY 0
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#define ZASSERT_ENABLE 1
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#define ZASSERT_UTIL_ENABLE 0
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#define ZASSERT_RENDERER_ENABLE 0
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#define ZRENDERER_CHECKGL 0
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#define ZLOG_LEVEL ZLOG_LEVEL_WARNING
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#define ZSTL_CHECK_INTEGRITY 0
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#define ZSTL_CHECK_NAME 0
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#define ZSTL_DISABLE_RUNTIME_CHECKS 0
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#endif //_DEV
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//Release version engine flags
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#ifdef _RELEASE
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#define ZALLOC_CHECK_ALLOC 0
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#define ZALLOC_EXTRA_SPAMMY 0
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#define ZASSERT_ENABLE 0
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#define ZASSERT_UTIL_ENABLE 0
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#define ZASSERT_RENDERER_ENABLE 0
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#define ZRENDERER_CHECKGL 0
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#define ZLOG_LEVEL ZLOG_LEVEL_WARNING
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#define ZSTL_CHECK_INTEGRITY 0
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#define ZSTL_CHECK_NAME 0
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#define ZSTL_DISABLE_RUNTIME_CHECKS 1
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#endif //_RELEASE
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#endif
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