39 lines
945 B
C++
39 lines
945 B
C++
#include <ZUtil/ZUtil.hpp>
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#include <ZUtil/ZSimplexNoise.hpp>
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#include <SST/SST_SimplexNoise.h>
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ZSimplexNoise::ZSimplexNoise()
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{
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this->simplexGenerator = SST_Random_CreateSimplexNoise();
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}
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void ZSimplexNoise::reseed(const int _seed)
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{
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SST_Random_ReseedSimplexNoise(this->simplexGenerator, _seed);
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}
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float ZSimplexNoise::noise1(const float _x)
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{
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return SST_Random_MapSimplexNoise1D(this->simplexGenerator, _x);
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}
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// 2D simplex noise
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float ZSimplexNoise::noise2(const float _x, const float _y)
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{
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return SST_Random_MapSimplexNoise2D(this->simplexGenerator, _x, _y);
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}
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// 3D simplex noise
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float ZSimplexNoise::noise3(const float _x, const float _y, const float _z)
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{
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return SST_Random_MapSimplexNoise3D(this->simplexGenerator, _x, _y, _z);
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}
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// 4D simplex noise
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float ZSimplexNoise::noise4(const float _x, const float _y, const float _z, const float _w)
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{
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return SST_Random_MapSimplexNoise4D(this->simplexGenerator, _x, _y, _z, _w);
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}
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