Add README.md for each library module documenting API, platform backends, and usage. Add .gitignore for build artifacts. Remove pre-built binaries from version control. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
libsst-wm
Cross-platform window management, input events, and OpenGL context creation.
API
Window management
SST_WM_Init()/SST_WM_Shutdown()SST_WM_CreateWindowOnScreen()/SST_WM_DestroyWindow()SST_WM_SetWindowText(),SST_WM_GetWindowRect(),SST_WM_MoveWindowOnScreen(),SST_WM_ResizeWindow(),SST_WM_SetWindowState()SST_WM_ShowDialogBox()-- native message dialog
Display and video modes
SST_WM_CreateDisplayTarget()/SST_WM_DestroyDisplayTarget()SST_WM_CreateGraphicsEnumerator()-- enumerate adapters, screens, video modesSST_WM_SetVideoModeOnScreen()/SST_WM_GetVideoModeOnScreen()
Events
SST_WM_GetEvent()-- dequeue next input/window eventSST_WM_SendUserEvent()-- post custom event
OpenGL
SST_WM_CreateOpenGLContext()/SST_WM_CreateSlaveOpenGLContext()-- shared contexts for multi-threaded renderingSST_WM_BindOpenGLContext(),SST_WM_SwapOpenGLBuffers(),SST_WM_DestroyOpenGLContext()
Software rendering
SST_WM_EnableSoftwareRendering()/SST_WM_DisableSoftwareRendering()SST_WM_LockBackbuffer()/SST_WM_UnlockBackbuffer()
Platform backends
| Backend | Windowing | GL context | Input |
|---|---|---|---|
| Win32 | Win32 API | WGL | Win32 messages |
| Xlib | X11 | GLX | Xlib / XInput2 |
| RaspPi | DispmanX | EGL (partial) | -- |
| macOS | -- | -- | -- (stub) |
Internally uses a driver function-table architecture; each backend registers its implementation at init time.